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Move complex data through a pipeline in a manageable form: complex animated and simulated data is distilled into a non-procedural, application-independent set of baked geometric results.
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Work with production-proven technology, co-developed by Sony Pictures Imageworks Inc. View massive datasets in the Nitrous Viewport, and transfer them more easily through your production pipeline with new Alembic support.
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Easily transfer your models to and from certain other packages that support OpenSubdiv using Autodesk® FBX® asset exchange technology and achieve a consistent appearance. Create complex topology in less time, by taking advantage of efficient crease modeling workflows with CreaseSet modifier and Crease Explorer. Reduce the guesswork when animating models and help shorten production times, with efficient smooth surface representation. Get faster in-viewport performance for meshes with high subdivision levels by taking advantage of both parallel CPU and GPU architectures. Visualize your model interactively without the need to render for a better WYSIWYG experience, greater productivity, and more accurate realization of creative intent. > See Also: 3ds Max tutorial | 3ds Max PluginĮfficiently represent subdivision surfaces using OpenSubdiv libraries, open-sourced by Pixar and incorporating technology from Microsoft Research. Extension 1 delivers powerful OpenSubdiv modeling workflows - the top feature request on User Voice - support for the Alembic interchange format, and enhancements to the ShaderFX visual shader editor that helps you more easily create and exchange the complex assets today’s demanding productions require. If you are a 3ds Max customer with Autodesk® Subscription you now have exclusive access to the new tools in Extension 1 for Autodesk® 3ds Max® 2015 software. Autodesk has announced that 3ds Max 2015 Extension 1 is now available for download.